Editorial MIT Press
Fecha de edición junio 2017 · Edición nº 1
Idioma inglés
EAN 9780262533287
320 páginas
Libro
encuadernado en tapa blanda
Mary Shelley's Frankenstein has endured in the popular imagination for two hundred years. Begun as a ghost story by an intellectually and socially precocious eighteen-year-old author during a cold and rainy summer on the shores of Lake Geneva, the dramatic tale of Victor Frankenstein and his stitched-together creature can been read as the ultimate parable of scientific hubris. Victor, "the modern Prometheus," tried to do what he perhaps should have left to Nature: create life. Although the novel is most often discussed in literary-historical terms -- as a seminal example of romanticism or as a groundbreaking early work of science fiction -- Mary Shelley was keenly aware of contemporary scientific developments and incorporated them into her story. In our era of synthetic biology, artificial intelligence, robotics, and climate engineering, this edition of Frankenstein will resonate forcefully for readers with a background or interest in science and engineering, and anyone intrigued by the fundamental questions of creativity and responsibility. This edition of Frankenstein pairs the original 1818 version of the manuscript -- meticulously line-edited and amended by Charles E. Robinson, one of the world's preeminent authorities on the text -- with annotations and essays by leading scholars exploring the social and ethical aspects of scientific creativity raised by this remarkable story. The result is a unique and accessible edition of one of the most thought-provoking and influential novels ever written. Essays byElizabeth Bear, Cory Doctorow, Heather E. Douglas, Josephine Johnson, Kate MacCord, Jane Maienschein, Anne K. Mellor, Alfred Nordmann
MinaLima Design es un galardonado estudio de diseño gráfico fundado por Miraphora Mina y Eduardo Lima, mejor conocido por su participación durante diez años en la franquicia de películas de Harry Potter, donde establecieron el estilo gráfico visual de la serie cinematográfica. Desde su estudio de Londres, han continuado contando historias a través de imágenes, desde el diseño de libros como las aclamadas ediciones ilustradas de la serie Harry Potter, hasta la creación de accesorios gráficos para películas como Sweeney Todd, The Imitation Game y Animales fantásticos.
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